|
Microsoft Touts Xbox
LIVE Community Games
July 23, 2008
During
the keynote address at the Gamefest 2008 Microsoft Game Technology
Conference, Microsoft revealed that it will allow anyone to turn the
hobby of game-making into a full-fledged career. Through what is now
officially called “Xbox LIVE Community Games,” Microsoft makes its
marketplace of millions available to members of the XNA Creators Club to
create, sell and share in the profits generated by their unique
creations.
Microsoft has already opened up game development to the masses by
offering the easy-to-use, affordable XNA Game Studio toolset. With this
newly announced business model, Microsoft will have truly democratized
game distribution by enabling XNA Creators Club members to participate
in the multibillion-dollar-a-year console gaming industry.
Newly appointed to his role as chief technology officer of Microsoft’s
Interactive Entertainment Business Group, Chris Satchell said the
business model was designed to create the best possible experience for
both consumers and developers. Community games that have been submitted
by XNA Creators Club Premium members and have successfully passed a
rigorous peer-review system will be added to the Xbox LIVE Marketplace
catalog for sale to consumers. Creators will be able to choose from
three suggested preset retail price points varying from 200 to 800
Microsoft Points to sell their creations and will receive up to 70
percent of the total revenue generated by their game.
“Not only are we democratizing game development with Xbox LIVE Community
Games later this year, but we’re creating an opportunity for aspiring
developers to start their careers on the world stage,” Satchell said.
“It is really a win for both developers and consumers because this will
no doubt act as an incentive for game creators to continue to develop
the best, most innovative games for Xbox 360.”
A host of new and creative ideas are already appearing on the Xbox LIVE
Community Games beta. When the service launches for consumers this fall,
community-created games on Xbox LIVE are expected to double the size of
the Xbox 360 video game library, offering some of the most inventive,
quirky and unexpected games ever seen on consoles. By the end of 2008,
Xbox 360 owners are expected to have access to the largest, most
creatively diverse game library across all next-generation platforms,
with more than 1,000 titles spanning Community Games, Xbox LIVE Arcade
and retail blockbuster titles.
When the bold new Xbox experience, a re-launch of the largest online
social network on TV that is fun and approachable, is released late this
fall, the Community Games storefront will be an easy-to-use addition to
the existing marketplace on Xbox LIVE. The new Community Games channel
is currently scheduled to launch in the United States, Canada and select
European markets later this year. Other regions will be added over the
course of 2009 and beyond. Consumers will also be able to view and rate
community games on Xbox.com, watch trailers, and even play a trial of
each game before buying it.
“Since
first launching XNA Game Studio in 2006, we have been working hard on
improving the toolset and building resources for the community, and the
response has been amazing. To date, we’ve had more than 1 million
downloads of XNA Game Studio and adoption in more than 700
universities,” said Boyd Multerer, general manager of XNA. “For some
perspective, the incredible creative community we’ve unleashed worldwide
is more than 25 times the number of professional developers in the
industry.”
Microsoft also is giving aspiring developers a hand with the second
annual Dream-Build-Play game development contest based on XNA Game
Studio projects. The competition will yield prizes in excess of $70,000
and an opportunity for one of the winners to sign an Xbox LIVE Arcade
publishing contract. Three of last year’s top performers and winners,
“The Dishwasher: Dead Samurai,” “Blazing Birds” and “Yo Ho Kablammo!”
from the United States, Canada, Sweden and United Kingdom, respectively,
are all slated for release on Xbox LIVE Arcade in the near future. |